Talk

Realtime Processing, Transcoding and Streaming of High-Dynamic (Sports) Video for Mobile Devices and Smart TVs

In English

Sports content is characterized by high-motion dynamics and imposes increased demands on video technologies. In particular, standard 25/30 fps video is insufficient for effective visualization. The broadcast TV industry typically addresses this by utilizing 50/60 fps content encoded in an interlaced 25/30 fps format.

The presentation will cover both the overall technology and its individual components, which enable fully automatic, GPU-based, real-time processing of digital industrial sports video streams (MPEG-TS/SDI) to generate playback-ready streams for mobile devices and Smart TVs while preserving motion clarity.

At the core of the presentation is the real-time processing of advertisement and other insert segments originally encoded at 25/30 fps—significantly less dynamic than the main 50/60 fps content. These segments are automatically converted into high-motion streams using a real-time x2 slow-motion frame-doubling filter.

A substantial focus will be placed on optimizing compute and network resources to support a wide range of target devices and varying network conditions, which are typical operational constraints for OTT platforms.

The outcome will provide a comprehensive understanding of how to implement a full software-based, GPU-accelerated pipeline for preparing high-motion sports content for streaming on mobile and Smart TV devices in multiscreen OTT services — without specialized hardware.

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