Talk

Your Player Works Wrong

  • In Russian
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Developers are used to providing themselves with quality technological infrastructure. High-performance hardware, high-speed internet connection with low latency. And very often we forget that the user's experience can be very different from our rosy picture.

Together with Konstantin, based on the example of popular players, we will examine why the player almost always lies to us. We will find out how this "lie" affects the user experience, what are the possible ways to solve the problem, what mathematical models have to do with it and why it is important to apply them correctly. We'll also look at a specific way to "cure" the problem.

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